Os Princípios Básicos de persona 3 reload gameplay
Os Princípios Básicos de persona 3 reload gameplay
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And yet it's all so familiar at the same time; the normal attack animations are true to form, the battle portraits are identical, and how your crew blast themselves in the head with an Evoker remains the sickest and best in-lore way to summon a persona. The fresh aesthetics and stylings more akin to Persona 5 also make these characters cooler than I could've ever imagined them to be.
However, in an interview with Famitsu, translated by Siliconera, the development team confirmed that the focus will be on the base version of the game. According to Personal 3 Reload producer Ryouta Niizuma, the game “…is a project that prioritized remaking the original Persona 3 for modern consoles.
The revamped RPG also comes with a preorder bonus, giving fans the Persona 4 Golden BGM set with several battle themes and the results music.
The pacing feels leagues more natural with other shiny distractions to hold attention, including crystalized Shadow energy stalagmites to smash and grab items from and chests that, to open, need expendable bits called Twilight Fragments, which are scattered throughout Tartarus and the real world. Even these seemingly simple additions drastically improve the tempo of moving through the many floors of Tartarus.
The soundtrack is just as incredible to listen to as ever – providing a relaxing atmosphere during calm moments, tension and dread during serious moments, and blood-pumping excitement during boss battles. The soundtrack has even managed to make me feel emotional during the sad and poignant parts of the story.
It was an annoying mechanic that broke the original game’s pacing by forcing players to stay away from Tartarus and waste their evenings doing nothing to recover.
Harness the lethal precision of a bow and arrow to take down enemies from afar. Even better, utilize stealth and deception tactics to disorient your foes in strategic ambushes.
Largely, Persona 3 Reload follows the base game rather closely. As a member of the SEES, you will explore Tartarus, the altered form of the school that is now a dungeon that changes nightly.
Azusa Shimada serves as Persona 3 Reload's main character designer, with original artist Shigenori Soejima taking on a supervisory role. The two collaborated to refine the existing designs, as well as update the S.E.E.S. equipment when entering Tartarus. This includes a new armband, which was teased by game director Takuya Yamaguchi to have ties to a new mechanic during Shadow encounters, and a combat attire unique to every party member.
Yamaguchi spoke on elements of the game shown in the game's second trailer, confirming that party members Koromaru and Shinjiro Aragaki would have dedicated side-stories outside the main narrative in Reload, with the former's side-story focusing on expanding Koromaru's backstory, while Shinjiro's content would highlight his charm amongst the party members. The developers also confirmed that the "Aeon" social link with Aigis from Persona 3 FES would be retained in the game. By this time, Persona 3 Reload had entered its final stages of development.[15] Presentation[edit]
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Following the game's official reveal, Atlus shared several additional details about Reload. P-Studio chief director Kazuhisa Wada and game producer Ryota Niitsuma clarified their intentions of producing a completely faithful recreation of the original Persona 3 experience, including implementing multiple "new scenes and events" beyond the retained narrative. However, the pair confirmed that as a result of remaining solely faithful to the game as it was originally released, none of the story content integrated into either Persona 3 FES or Persona 3 Portable would be remade for Reload, such as the epilogue chapter "The Answer" or the second female protagonist and her associated content.[14] Wada clarified following this interview however, that other story and gameplay elements first added to the main story scenario in FES would still feature in the game.[3] During a separate interview published in Weekly Famitsu, Wada, Niitsuma and game director Takuya Yamaguchi also expressed enthusiasm towards introducing alterations to the existing game's controls and map design, highlighting that the game's main dungeon, Tartarus, would undergo a "particularly large change" in structure from the original game due to the increase in environmental density, as well as interactive features and landscapes within existing persona 3 reload gameplay areas.
Returning tracks have been rearranged with new singer Azumi Takahashi and I’ve grown to love her renditions. At the same time, there’s something comforting in hearing the deep vocals and distinct flow of rapper Lotus Juice again. For Reload, the brand-new songs not only fit wonderfully alongside the originals, they’ve quickly become some of the series’ best tunes, which I don’t say lightly given its track record.
The story was more captivating thanks to the improved writing and new scenes and the characters were more endearing. Also, the combat system and dungeon crawling were faster-paced and more fun to play.